just here to say im IN LOVE with the Revenant!! Love how tanky it is, love the lore, love its features, all of it!! Made a character for my build of it and everything, and im super pumped for the official art . Hyped for more!!
Really love this supplement! Just wanted to ask a few points of clarification on the Cambion's Impaler trait.
I assume embedded weapons effectively occupy the space of the target for purposes of retrieval. Do they still return using the Hunter talent's effect? I also assume that the '+1 Burn damage' means they take that as bonus damage as part of the attack. Is that right?
Edit: Also, the Burning Chains mod doesn't seem to be appearing as equippable?
1. yes embedded weapons would occupy the space of the target for retrieval.
2. they would still be usable with Hunter
3. in my head Impaler's Burn damage was to be inflicted separately from the weapon's attack damage... i'm not opposed to it being treated as being one instance of damage. i imagine it'd be very rare that the separation would even matter.
i'll see about adding clarifications in.
as for the burning chains mod, thanks for pointing that out. i had a play around and honestly have no idea why it doesn't show up as a valid mod. i tried messing about with its allowed/restricted weapon types, even removing them all entirely, but that didn't change anything. checked to see if it was just the devil's claw daggers that had this issue, but that wasn't the case. i'm not sure what's causing the mod to be missing, but it is present within comp/con -- just that comp/con seems to believe that it's an invalid mod for melee weapons. for now, my bandaid solution is to advise you to display incompatible mods and select it from there. i'd share a screenshot but itch.io doesn't wanna seem to let me do that -- the option is on the top middle-left when you're trying to select a mod for the weapon
I haven't been keeping up for a while, but I came back because I was going to recommend this LCP to someone else and damn I am still in love with your work. It really is some of my favorite homebrew work. Congrats on the good work.
I just started looking through this at a buddy's recommendation and you have cooked friend. I really look forward to more, especially the Tarrasque. I'm a sucker for any and all things Gravity Manipulation in games and this scratched my itch for that, as well as making something super cool for Horus. Cannot wait for more art for this LCP and to playtest it myself!
Additionally, what are the plans for the upcoming Mechs? Full Licenses or variants? :O
good to hear! the new frames will be variants for the caliban/emperor/pegasus/gilgamesh.
i have the thought in the back of my mind to take out some variants and convert them into full licences if i end up being dissatisfied with how they fit in with their attached licences
was really looking forward to something to scratch the vanilla+ feel that we got from Terk M/T. this is shaping up nicely! Cant wait to see the new art
I haven't read through everything yet but there is some strange wording for ancient challenge. The invade option menace seems to be worded more like a quick tech
"Choose a Blast 3 area within Sensors." reads like a quick tech. if its still supposed to be an invade then I would instead expect " All hostile characters at least partially within a burst 3 area of the target"
Just would like some clarification on how exactly its supposed to work since everything I have read so far is super cool and I really wanna use it
d'oh. thank you for pointing that out; it's been changed to a quick tech. the revenant was the very first frame i made before deciding to convert its .lcp into a larger thing, and it shows. please redownload the .lcp now -- i've fixed that and rebalanced ancient challenge, alongside other misc stuff i think you might be missing. cheers!
Some thoughts I've gotten from reading through the frames
The Bellamy is a very cool concept, but I don't understand the idea of having both an upgraded brace, and another reaction that's just that upgraded brace, unless I'm missing something out
The Vane is neat, no notes, perfect for breaching and clearing
The Naglfar feels, confused. Does a bit of everything and definitely got too many mounts. I like the idea but needs some refining, maybe
The Queen Mary rocks, as simple as that, really you made an actually fun to play Barbarossa and I love you for that
The Grey ghost is simple and fun, love the mod. Does feels like it can give room to a lot of busted builds, but it is fun, so I'm going to be trying on my own tables
The Osedax reminds me of a concept I was working with myself, fun stuff!
The Calypso! Love anti hack mechs, we don't see too many of them
The Harlequin seems like an absolute menace, works really well against what usually counters squishy mechs
The Atala steelbane acid is an interesting concept that I don't remember having seen before
I'll probably check the rest down the line, but save some adjustments, a lot of the stuff here is pretty interesting and creative, props to that, and to the lore you put into them!
thanks for the kind words! i agree with you that the naglfar needs some more time put into it. as for the bellamy, the idea is that you will be able to get resistance to an attack twice in one round, should you be in dire circumstances. i do feel like it could use some further tweaking though
absolutely love this LCP as ive read through it! All the variants are cool concepts for alternative frames that still fit within the vibe of the liceneses their tied to. Looking forward to seeing more Art and detail added in along with more streamlined compcon integration
Leaving a comment to remind myself to check back later. Will gladly purchase if this becomes a full project. Otherwise I still request that a document eventually be put together with all this info in it, regardless of whether it's formatted as a lancer book or not, just for ease of reading and access, comp//con isn't something that I can easily use and therefore this is functionally unreadable in its current state to me. Thanks
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This looks hella cool and I intend to keep up with the updates!
Quick heads up- Since you use imgur to host the images of your mechs, they're not viewable in the UK.
I'm not sure if this is a compcon issue or yours, but it does show images with most other homebrew i've seen
huh, thanks for telling me about that. I'll see about finding a better image host
just here to say im IN LOVE with the Revenant!! Love how tanky it is, love the lore, love its features, all of it!! Made a character for my build of it and everything, and im super pumped for the official art . Hyped for more!!
this is the sorta comment that keeps me going, thank you :)
Permission to use these wonderful illustrations in a game jam?
sorry, im not familiar with goings-on on itch.io. what's a game jam and what'd you be using them for?
A game jam is a type of game design challenge/contest/event where you design a game in a specific time frame. In my case, it's a video game.
I'd be using your artwork as player/enemy sprites within the game that I'm making.
It's understandable if you say no, but a yes would be wonderful 😊
ah yeah sorry i kinda wanna keep the illustrations to LANCER
Really love this supplement! Just wanted to ask a few points of clarification on the Cambion's Impaler trait.
I assume embedded weapons effectively occupy the space of the target for purposes of retrieval. Do they still return using the Hunter talent's effect? I also assume that the '+1 Burn damage' means they take that as bonus damage as part of the attack. Is that right?
Edit: Also, the Burning Chains mod doesn't seem to be appearing as equippable?
yo!
1. yes embedded weapons would occupy the space of the target for retrieval.
2. they would still be usable with Hunter
3. in my head Impaler's Burn damage was to be inflicted separately from the weapon's attack damage... i'm not opposed to it being treated as being one instance of damage. i imagine it'd be very rare that the separation would even matter.
i'll see about adding clarifications in.
as for the burning chains mod, thanks for pointing that out. i had a play around and honestly have no idea why it doesn't show up as a valid mod. i tried messing about with its allowed/restricted weapon types, even removing them all entirely, but that didn't change anything. checked to see if it was just the devil's claw daggers that had this issue, but that wasn't the case. i'm not sure what's causing the mod to be missing, but it is present within comp/con -- just that comp/con seems to believe that it's an invalid mod for melee weapons. for now, my bandaid solution is to advise you to display incompatible mods and select it from there. i'd share a screenshot but itch.io doesn't wanna seem to let me do that -- the option is on the top middle-left when you're trying to select a mod for the weapon
Thanks for the clarification!
As for the unbounded selection, when I tried that it still wouldn't show up. I'll give it another try though.
does that help?
WOW IT LET ME POST THIS TIME
That does work, yeah. I discovered the same issue with the Comet's Skirmisher Mod.
By the way, is there any dedicated place to talk about the supplement?
I haven't been keeping up for a while, but I came back because I was going to recommend this LCP to someone else and damn I am still in love with your work. It really is some of my favorite homebrew work. Congrats on the good work.
appreciate it :)
Allen-thawne. i see you.
lol there are a few cheeky references to things scattered throughout the lcp
I just started looking through this at a buddy's recommendation and you have cooked friend. I really look forward to more, especially the Tarrasque. I'm a sucker for any and all things Gravity Manipulation in games and this scratched my itch for that, as well as making something super cool for Horus. Cannot wait for more art for this LCP and to playtest it myself!
Additionally, what are the plans for the upcoming Mechs? Full Licenses or variants? :O
good to hear! the new frames will be variants for the caliban/emperor/pegasus/gilgamesh.
i have the thought in the back of my mind to take out some variants and convert them into full licences if i end up being dissatisfied with how they fit in with their attached licences
was really looking forward to something to scratch the vanilla+ feel that we got from Terk M/T. this is shaping up nicely! Cant wait to see the new art
good to hear :)
I haven't read through everything yet but there is some strange wording for ancient challenge. The invade option menace seems to be worded more like a quick tech
"Choose a Blast 3 area within Sensors." reads like a quick tech. if its still supposed to be an invade then I would instead expect " All hostile characters at least partially within a burst 3 area of the target"
Just would like some clarification on how exactly its supposed to work since everything I have read so far is super cool and I really wanna use it
d'oh. thank you for pointing that out; it's been changed to a quick tech. the revenant was the very first frame i made before deciding to convert its .lcp into a larger thing, and it shows. please redownload the .lcp now -- i've fixed that and rebalanced ancient challenge, alongside other misc stuff i think you might be missing. cheers!
Some thoughts I've gotten from reading through the frames
The Bellamy is a very cool concept, but I don't understand the idea of having both an upgraded brace, and another reaction that's just that upgraded brace, unless I'm missing something out
The Vane is neat, no notes, perfect for breaching and clearing
The Naglfar feels, confused. Does a bit of everything and definitely got too many mounts. I like the idea but needs some refining, maybe
The Queen Mary rocks, as simple as that, really you made an actually fun to play Barbarossa and I love you for that
The Grey ghost is simple and fun, love the mod. Does feels like it can give room to a lot of busted builds, but it is fun, so I'm going to be trying on my own tables
The Osedax reminds me of a concept I was working with myself, fun stuff!
The Calypso! Love anti hack mechs, we don't see too many of them
The Harlequin seems like an absolute menace, works really well against what usually counters squishy mechs
The Atala steelbane acid is an interesting concept that I don't remember having seen before
I'll probably check the rest down the line, but save some adjustments, a lot of the stuff here is pretty interesting and creative, props to that, and to the lore you put into them!
thanks for the kind words! i agree with you that the naglfar needs some more time put into it. as for the bellamy, the idea is that you will be able to get resistance to an attack twice in one round, should you be in dire circumstances. i do feel like it could use some further tweaking though
absolutely love this LCP as ive read through it! All the variants are cool concepts for alternative frames that still fit within the vibe of the liceneses their tied to.
Looking forward to seeing more Art and detail added in along with more streamlined compcon integration
thanks for the kind words!
what do you specifically mean by more streamlined compcon integration?
Leaving a comment to remind myself to check back later. Will gladly purchase if this becomes a full project. Otherwise I still request that a document eventually be put together with all this info in it, regardless of whether it's formatted as a lancer book or not, just for ease of reading and access, comp//con isn't something that I can easily use and therefore this is functionally unreadable in its current state to me. Thanks